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Latest RSS Content for All Communities | Second Life
Latest RSS Content for All Communities | Second Life

  • Introducing Kim Salzer, Our New VP Marketing

    kim_linden.pngLinden Lab recently welcomed a new addition to its executive ranks: Kim Salzer, who became our Vice President of Marketing, at the beginning of August. Kim (known as Kim Linden inworld) joins us from Activision Blizzard, where she was Vice President of Global Brand Management for properties like Guitar Hero and Call of Duty 2, among others. Kim brings a deep background in gaming (including experience at Electronic Arts working on massively multiplayer online games and hit sports franchises), and in online learning, and we’re excited to have her as part of the team. As an introduction to Residents, I asked Kim to tell us a bit about herself in her own words:

    Q: What’s the one thing you bring from the gaming world that will be most useful to you in your position at Linden Lab?

    A: Working in gaming taught me a lot about just how creative and  passionate that audience can be, and I think the same is true for the  Residents of Second Life. And SL provides so many great tools to enhance  and bring out that creativity, I’m really looking forward to helping foster that as we move into the next phase of the platform’s growth. I  want to see if we can make the range of what’s possible in Second Life  even broader.

    Q: What are your goals for your new position as VP Marketing at Linden Lab?

    A:  What I really want to do here is help the Lab figure out what the “X  Factor” is going to be for Second Life. When I was working on games, I  always tried to choose a single idea to focus on and bring out, an X  Factor that helped people get into the game and helped them discover all  the rest of the possibilities there. If I can help bring that kind of  focus to Second Life, I’ll be happy about how I’m doing my job.

    Q: What excites you most about working on a product like Second Life?

    A: I’m excited about the prospect of helping to build a product that  really empowers people to express what they’re about, and that can make a real difference in their lives. I think we’ve only just started to see  what can be done here, and I can’t wait to see where we and our  Residents can take things from here.



  • Display Names Project Viewer Now Available

    After the flood of comments that greeted our announcement of the upcoming Display Names feature, we’re happy to announce that we are now releasing a Project Viewer to help us further test performance and let Residents get a sense for how Display Names would work should they go into production.

    Once you download the Project Viewer, you’ll be able to freely change your Display Name via the Profile Pane of the right-hand sidebar. Once in production, Residents will be able change their Display Names no more than once per week, in order to cut down on the risk of impersonation. In the Project Viewer, however, there are no limits to how often your Display Name can change.

    The Project Viewer will also let you see how names generally can be configured through your Preferences pane, where you can elect to see usernames as well as Display Names, or have your Second Life friends’ names show as a different color from other Residents. The release is hardwired to connect to a test grid, so that any changes you make there will have no impact on your main grid account.

    As mentioned, reducing the risk of impersonation is one of our chief concerns as we roll out Display Names. Our original announcement had over a thousand comments, with myself and the team reading all of your feedback. Many of those comments touched on the danger of impersonation. We’re currently discussing the great ideas and constructive feedback you gave and we want to stress that we certainly recognise and share the concerns over impersonation. We’ll be talking more with you about those issues soon and if there are changes needed we will talk about what we are thinking.

    We’d like as many of you as possible to try out the feature as it stands today and let us know how it feels. We’ll continue to gather feedback throughout, both in the comments thread below, and on a specific pjira VWR-21053.



  • Malicious Viewers and Our Third-Party Viewer Policy

    Late last week, we discovered a denial-of-service attack that was being served through the widely distributed Emerald third-party viewer. This is in direct violation of our third-party viewer policy (part 2, section d, paragraph iii).

    We have removed Emerald from the list of third-party viewers, and are now in touch with the Emerald team to discuss what can happen next. We did this to do our best to protect the safety and security of Second Life users. We will not tolerate a viewer that includes malicious code, nor will we tolerate development teams with a history of violating users’ trust or disrupting their lives.

    We take privacy, safety, and security very seriously, and we will act to the best of our abilities to protect it. We have not yet disabled logins via the Emerald viewer, but will do so if we feel the software and the team behind it is not able to meet the standards we’ve set. While Emerald is currently the focus of our attention because of what happened recently, all third-party viewers are held to the same standard, and must comply with the third-party viewer policy.

    The third-party viewer directory is designed to be largely self-policing, but we take our responsibility to act very seriously when problems come to our attention. Our goal is that you should feel comfortable using many different viewers in accessing Second Life. While there are always risks involved in using a third-party viewer, we are doing what we can to minimize those, and we encourage and deeply appreciate third-party development. Our new Snowstorm project is an example -- allowing third-party developers to deliver more directly and rapidly to the Second Life viewer.

    If you have been using the Emerald viewer, for now we would encourage you to consider either one of the Linden Lab viewers, or an alternative third-party viewer.

     

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